This section contains small summaries of species that exist in The Nameless.
Some have standalone pages with more info, which are linked.
Demons are created by forming clay from Hell, flesh, and offal into a figure and performing a ritual. They retain traits of their component parts, and no two demons are exactly alike. The process of the ritual will also effect their psychology and physiology. Demons are not bound to their creators, however. They are not truly "living", but will eat and engage in other "organic" behaviors. They cannot procreate. They can survive extreme injury, up to decapitation. When their flesh or blood is spilled, it will quickly dessicate into ash and clay. It is poisonous if consumed, and can be refined into more potent toxins. While demons cannot be "blood relatives", they often appropriate concepts of family from organic races, and refer to close friends or allies as "cousins", "sisters", etc.
Elves were once defined by an influential empire and an impressive command over the study of magic. However, that empire has since collapsed, leaving in its wake a handful of city states more interested in squabbling with each other than anyone outside their borders. Elves outside of these states are generally on their own. Elves are obligate carnivores, have sharp teeth, and are often buck-toothed. They are usually shorter than humans, though they have a great deal of physical variety. Elves are more resistant to the radioactive effects of magic, for reasons that are still being studied. Magic exposure at a young age causes certain skin patterns to form in elves.
Highly adaptable and hardy, goblins are quick to cannibalize the abandoned structures and technology of other species. They were often abused as pawns of war, due to their quick reproduction rate. Once ubiquitous creatures, their largest numbers are now in the Reach. In other places, they are often shunned and pushed out, but in the wake of the cascade, the Reach has become a sanctuary for the subspecies that lives there. Come in a wide variety of shapes.
Massive sapient polychaete worms. The longest lived creatures in the Reach, and were often sought out by Reach Kings as reluctant advisers. In the wake of the cascade, only one remains - the last testament to her species' form before their ascension.
Shape-shifting creatures with a complicated life cycle. They begin life as larvae, and grow to mimic another species. While they never lose the ability to shape-shift, they "grow into" their desired shape and cannot make significant changes. They will copy parenting techniques of their mimicked species, meaning some will be raised by their parents, and others will not be. Mimics are native to inter-dimensional space, and in absence of a form to copy, grow into massive, neotenic worms.
Musun / Mousemen (full page)
"Mouseman" is a name for a small species of humanoid creatures that resemble humans with mouse-like features. They are about the size and weight of mice, and their coloration resembles that of rodents more than it does humans. They prefer to keep themselves and their communities hidden from larger creatures that could take advantage of them. "Borrower" is a term for mousemen that live hidden alongside larger creatures, secretly "borrowing" what they need. Mousemen communities will often produce their own food, usually in the form of insect farms. They are highly adaptable omnivores. Mousemen have round, furry ears, clawed hands and feet, and long tails that end in a tuft of fur. Some mousemen are much furrier than others.
Any dead creature that has been reanimated - whether through magic or technological means.
Lizard people, superficially similar to monitor lizards. They are sexually monomorphic. When speaking english, they refer to mature females with she/her and "feminine" terms, and refer to immature females and males with gender neutral terms.